Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Summer Year One | The sun is high and it is long, and with it as are the days. Summer has claimed the entirety of the Slidr River Valley and in doing so has cast higher, comportable temperatures throughout the Southern and Central territories. The Western still boasts snow capped mountains, but mud slides are frequent and they are heavy. The North remains green, just warm enough to cultivate and brood the new life there, but the further you tred the lower the temperatures fall, their mountains still ice cladden and snow tipped. The East, the poor souls, is sweltering. At night the temperatures drop to the Valley's daily warmth. Little can be done to add comfort, and each day the Oasis becomes drier and drier...

▶︎ 06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

Character of the Season

Halani!

Thread of the Season

Blood Moon Rising!
Ad & Aff Plotting Updates FAQ Arcana History Graphics Discord

[O] lace & steel

Isolde

Nonpartisan
Equine
Mare
15.3hh
8 Winter ❅
played by magtox
50 crystals
5 posts

A youth spent in Vahan had informed her, but it hadn't nearly prepared her for the sensations she now felt. With the edges of her hooves disappearing beneath the level of the marshland, soaking and smelling of all things deep-earth and wooded, Isolde can't help but marvel at the feeling of the Aether traveling through her veins. Sometime after crossing the threshold of the Bifrost she could feel it awaken inside of her, like a slumbering beast shifting itself back into the land of the living and sentient. 'Go cautiously,' her cousin had warned. The Aether is a dangerous element, a powerful magic not to be underestimated. With the wrong blink of an eye or poorly calculated overuse Isolde runs the risk of completely obliterating herself and the immediate vicinity that surrounded her.

A light burns behind her eyes, casting a soft glow. She can feel the Aether flow through herself and and into the earth beneath her hooves. It came and left with the very air she breathed, but only in tiny fits and spurts; each time it came, she clung to it for as long as she dared before releasing it again, feeling it leave her in a fit of awareness.

Exhausted from even this, she draws to a halt to rest and catch her breath, looking around her at the deeply wooded marshland that surrounded her. It was entirely the opposite of land she typically enjoyed, being partial to dry and arid desert landscapes, but the newness of it brought her a sense of exhilaration.







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