Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 9.9.18 We are holding an activity check! (Read more!)

8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Autumn Year 501 | The heat has broken, and the trees of the Valley begin their transition from emerald to citrine and rubine. The temperatures steadily drop as the progression of Autumn claims all of the Slidr River Valley and plunges it into the hallowed solstace. Snow already weightlessly falls from the sky on cold nights - especially to the North and West. The Laurel Alps and Frior Mountain Range begin the process of wrapping themselves in thick white blankets of snow, leaving the once purple snowcapped border of the continent a stark white crescendo on the horizon. To the East, the heat wave has finally broken. The staggering temperatures have fallen simply from the harsh miles of wind sweeping from the mountainous vales and into the bowl of the desert. Those huddling in the Frekr Oasis for salvation will find the nights frigid. Best light the plinth fires and stock up for the winter, for it is just around the corner.


▶︎ 10.17.18 Higurashi Kagura is now the Jarl of Grosugr!

10.15.18 Vromme is holding a House meeting! (Read more!)

10.11.18 Ambrosius is holding a grand party! All of the Valley is welcome! (Read more!)

10.06.18 The Challenge for Vromme's throne is complete! Congratulations, Bones! (Read more!)

09.17.18 Vromme's throne is once again empty! Will someone come forward to claim it? (Read more!)

09.01.18 Autumn has descended upon the Slidr River Valley and Vetr Wasteland!

06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

Character of the Season

Faelan!

Thread of the Season

Blood Moon Falling!
Ad & Aff Plotting Updates FAQ Mandates Outpost Lore Discord

Maren Traegur


here's a lullaby to close your eyes


Scent: Stale roses and a carcass left too long in the sun
Voice: Morla Gorrondona as Eris Morn
Sexuality: Unknown




damage done to the flesh

Lithe, nimble, and haunting, Maren’s coat is not unlike a macabre tragedy. Her genetics shine true and proud throughout her coat, as if her coat of arms were sewn directly to her skin. A deep coal encases her, with a white cowl stretched along her visage and nape. Her round hindquarters are littered with speckling, much like traditional blanket Appaloosa markings. Hidden throughout her raven pelt are abyssal black marks; three stripes lacerate across her back, and her legs fade from it. Her lips are smeared with a black lipstick, and her mascara runs in false tear stains, marring her white, chiseled face. The midnight lips separate into marks reminiscent to a skeleton’s teeth, stretching well towards her jowls.

Wicked eyes stare back at onlookers, an alarming aesthetic warranted through pupils that melt into their dusty teal irises, as if there were no pupils at all. This same hue finds itself pluming at her mouth with every exhale, rising in a foggish brine until dissipating into the atmos. Of equal hue, fine hooves carry her form on the same teal as her eyes, though their color is usually hidden beneath a veil of filth and grime. Perhaps the only attractive feature the young lady boasts is her luxurious tresses. Her mane is the same abysmal shade of her marks, tipped in the teal inherited from her sire. Her tail drags the ground, gnarled and almost dreaded at times, a dazzling showcase of how admirable the dusty aqua can be. It is not out of her character to braid nor bun her locks to keep them out of her work, but rather is often done, for her own pride and vanity. More still, one may find roses of red or that dusty teal decorating her locks.

Beware her toothy grin, her incisors and canines are sharpened much like her father's, subtly but still formidable enough if she needed to her pound of flesh.


damage done to the soul
Chaotic Evil
ENTP-A - The Debater

Death becomes her. There is something innately wrong with this vixen's blackened heart and mind. A twitchy thing, Maren's mind bounces around like a rabid fox, hopping from one distraction to the next. Not entirely incapable of focus, she only provides her invaluable time to her interests or those whom she finds worth her intrigue. When she has removed her guise of obscurity and honed upon something, she is as a crow. Fixated on her target, it would take an undeniable force to relinquish her from her carrion. To her arcane studies she pours much of her dedication, and all other aspects - save seeking approval from her mother - fall by the wayside.

Maren is also a shadow. She slinks around, lurking in the dark, light on her feet. She is a mouse in a castle, procuring the lavish lifestyle under the noses of the royals. If she wants anything at all, you can be sure that this vixen takes it. Her ambitions know no bounds, so much so she is not always entirely away from the physical tools she pays. But this is the life of Maren. Lucid enough to function in general society, manic enough to cause discomfort in those she manages to corner. It's also not uncommon for her to see strange things that are not there, a curse from a deranged father she never had the pleasure to know.

Otherwise, she is amused, entertained, and bewondered by all things macabre. Bones and corpses hold her interest for extended periods of time, and it is not uncommon for her to have a lingering stench of decay sitting on her natural rose perfume. Picking at the dead is one of her favorite day-to-day pleasures.

pray for the children

Dahlia x Lilith       Unk x Unk
| -------- |
Sloan x Javik Traegur
||
Maren

Half Sisters: Rowan (by Sloan), Iracebeth (by Javik),
Beherit (by Sloan), Boudica (by Sloan)

Half Brothers: Tywin (by Javik)

Born from a strange consensual night to the Iron Rose, Sloan, and a wandering vagrant, Javik, Maren knows little but the importance of family - and of sibling rivalry. She shadowed her mother through the briars and phantasms, wishing to mirror her and secure her pride. But Maren had several siblings. And these siblings were not as... touched as Maren was. She was lost in their shadows, dwarfed by their divine parentage. They were born of true darkness, of god's cowled in miasma. Maren? A mortal man.

A time came when the family disolved, where her mother followed after her firstborn in search (at least, that was Maren's conclusion) and the rest of the siblings dammed by her too vanished. All that remained was the estranged half brother, Tywin, who had found her skulking about the continent. He recognized the familiarity of their colorations and markings, affirmed through deductions and inquires that they shared a sire, and he informed her of another. A golden child entirely unaware of the rest of her siblings existence. Tywin exposed he was leaving Elysium as well, heading onward, leaving the world behind him that meant nothing to him. He also mentioned that the golden girl had left too.

With no remaining family, Maren stalked away, remaining in the shadows and following the Golden child.

deadly illusion, nightmare intrusion

Necromancy: Death, decay, and rot are Maren's play things. Inherited from her pestilent sire, necromancy runs through the ichor of her veins and will swell with prowess as she ages. Reanimation of corpses and skeletons keeps Maren company but also offers her protection from those who wish to harm her.

Apprentice: It takes great mental concentration for Maren to reanimate the smallest of creatures. Moving at all while attempting to use her powers negates the connection and the summoning will fail. Upon exhaustion/failure she secretes effluvium from her nostrils and from the undead subject that may cause coughing and slight irritation of skin.

Adept: Intense focus is no longer required, and she may move slowly and deliberately while summoning the dead. Effluvium clouds waft from her hooves as well but still only manifests upon exhaustion of her powers or failure in incantation. Medium-sized subjects can be reanimated.

Master: Small to large creatures will rise to her verbal or nonverbal beckon, and the effluvium effects waft from her any movement upon her own control (though will still cloud upon failure/exhaustion if she reaches this point). Maren may move freely and without hindrance while casting her arcana, fully mastering her necromantic abilities.

Virtuoso: Nothing constricts Maren's breadth of necromantic powers. Death means little to the mare for it is fickle and reversible. Reanimating the dead brings no such ill effects to her physical person, and she can revive those freshly slain without consequence. Furthermore, Maren's arcanum has become so powerful she may manipulate bodies from different creatures to form golems and monsters of all sorts of macabre proportion.

ooc Soupi
posts5 view all
rank Nonpartisan
age & season 4 Spring ✿
species Equine
height 15.3hh
sex Mare
mate None
status Offline
crystals 100

Maren's Signature




powerplay excused
within reasonable limits!
always tag responses.
@[Maren]


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