Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 9.9.18 We are holding an activity check! (Read more!)

8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Autumn Year 501 | The heat has broken, and the trees of the Valley begin their transition from emerald to citrine and rubine. The temperatures steadily drop as the progression of Autumn claims all of the Slidr River Valley and plunges it into the hallowed solstace. Snow already weightlessly falls from the sky on cold nights - especially to the North and West. The Laurel Alps and Frior Mountain Range begin the process of wrapping themselves in thick white blankets of snow, leaving the once purple snowcapped border of the continent a stark white crescendo on the horizon. To the East, the heat wave has finally broken. The staggering temperatures have fallen simply from the harsh miles of wind sweeping from the mountainous vales and into the bowl of the desert. Those huddling in the Frekr Oasis for salvation will find the nights frigid. Best light the plinth fires and stock up for the winter, for it is just around the corner.

▶︎ 10.17.18 Higurashi Kagura is now the Jarl of Grosugr!

10.15.18 Vromme is holding a House meeting! (Read more!)

10.11.18 Ambrosius is holding a grand party! All of the Valley is welcome! (Read more!)

10.06.18 The Challenge for Vromme's throne is complete! Congratulations, Bones! (Read more!)

09.17.18 Vromme's throne is once again empty! Will someone come forward to claim it? (Read more!)

09.01.18 Autumn has descended upon the Slidr River Valley and Vetr Wasteland!

06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

Character of the Season


Thread of the Season

Blood Moon Falling!
Ad & Aff Plotting Updates FAQ Mandates Outpost Lore Discord

Verbena de Demandolx

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Verbena's base coat is a forest green. With a pale grey slash on her underbelly that goes up her neck and under her jaw. She has four stockings to match and patches of dapples that vary in green colors. Her mane and tail are a emerald green that lightens at the ends. Verbena's eyes are a lime green, with pupils to match her coat color and but no white around them. She wears both a gold headdress and harness. They glow in the darkness and glimmer in the sun. Verbena will take off part of it in battle but mostly keeps it on all the time. Her mouth reaches back into her jowl and opens wide with a full set of sharp teeth. They are shark like with serrated edges. Once one falls out, one replaces it from behind.
Flamboyantly and maliciously devious. Verbena has a high opinion of herself, even though she isn’t conventionally attractive. She is very comfortable in her own skin. She has a very sassy, wicked and, morbid sense of humor. She is an extremely skilled manipulator and a fantastic liar. She uses every opportunity to pursue her own ends – she doesn’t just sit there passively and will go after the things she wants. She is often blunt when explaining things or dealing with most creatures, with a sweet yet highly lethal charm. She can also be very cold and uncaring when dealing with them and seems apathetic to the concerns of others.

An affectionate relationship, whether romantic or platonic, requires a certain amount of vulnerability, and Verbena has learned to suppress all hints of fragility in the hopes that this might ease her suffering. Verbena is also known for being very much a "smart-ass", and is often sarcastic, witty and, cunning. Yet she does this with quite the mannerism. Impeccably cultured and sophisticated despite her vicious tendencies. Verbena does have a taste for meat and blood. Yet, rather than simply killing for fun, she kills those who exhibit poor taste or bad manners. Fine taste and good manners being an obsession. However she would never hurt a fly unless servery provoked. Instead she is a bit of a tease and would prefer to hunt big game animals. Yet if she needs to defend herself or take action upon and evil soul, she has no great internal struggle with killing them. She's merciless in the way she doles out death and takes a fierce pride in her ability to do so. She's fiercely independent and sure in her own skills.
In the beginning, Verbena was born of royal blood. Her parents had tried to conceive for many years but with no success. Soon the King became unfaithful and hired someone to kill her mother. However the assassin had a weak spot and after getting to know each other, love found a way. What was a game to save her life, turned into a bit more. The assassin staled for a long as he could, until the King became suspicious. Not only was the Queen still alive but she became of child. They tried their best to escape before it was too late but a trap was laid out and her father was killed. As torment, her mother was locked away until she gave birth. The King not wanting to risk the possibility of the child being his. When it was clear Verbena wasn't, her mother was sentence to death. Being banished over a cliff. Verbena's mother gave away all her strength to save her. She ended up on shore alone, a traveling sea witch coming across her. The witch picked her up and brought back her strength. This way her mother did not die in vain. The witch took her in as her own and when she became of age, started her as an apprentice.

Verbena slowly gained her powers and knowledge. Putting her past behind her and making a life of her own. She grew to know all about nature and using what it has to offer to make potions and cast spells. Some required magic, others did not.

When the witch passed away, she took over. Traveling the lands and establishing herself as a physical beacon of hope towards unfortunate creatures, allowing them to strike deals and business propositions that would supposedly result in their happiness, should they successfully fulfill their end of the bargain. Not to mention follow her extract instructions. Sadly, not everyone follows rules and the end result of those who do listen could vary. It was ironic that her last deal was made with a King. The same King that killed her mother. Verbena at first did not want to help the King but as the bribes grew, she became tempted. As expected, he did not follow her rules or fulfill his end of the bargain. He became ill and started to die. Nothing could be done to save him now and he called out for her death. All of the kingdom went in search of her. Vervena had little time to react and lost everything. Her traveling home destroyed and herself banished. No town would take her in. The reward too high for her head, she was forced to move on and enter new worlds.
Apprentice: Verbena is able to place hexes on anyone she makes a deal with. However she must have something of theirs. Her hexes are minimal, with no serious side affects. None of them cause serious damage and tend to be temporary. She has no control over what hex is placed and can only hold a hex one at a time.
Pixel by by Disgusted Noise
Ref art by By Ameameridian
Pixel by by Disgusted Noise
Ref art by By Ameameridian
ooc Bloodwitch
posts0 view all
rank Unapproved
age & season 10 Winter ❅
species Equine
height 17.2hh
sex Mare
status Offline
crystals 0

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