Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Summer Year One | The sun is high and it is long, and with it as are the days. Summer has claimed the entirety of the Slidr River Valley and in doing so has cast higher, comportable temperatures throughout the Southern and Central territories. The Western still boasts snow capped mountains, but mud slides are frequent and they are heavy. The North remains green, just warm enough to cultivate and brood the new life there, but the further you tred the lower the temperatures fall, their mountains still ice cladden and snow tipped. The East, the poor souls, is sweltering. At night the temperatures drop to the Valley's daily warmth. Little can be done to add comfort, and each day the Oasis becomes drier and drier...

▶︎ 06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

Character of the Season

Halani!

Thread of the Season

Blood Moon Rising!
Ad & Aff Plotting Updates FAQ Arcana History Graphics Discord
News
This is the board where any announcements or site wide news will be posted.
Updates
As the title suggests, this board is where all your account and character updates can be requested!
Account Approval by Lumina Yesterday, 11:59 PM
Help Center
Need help with anything? This is our local board specifically for someone looking for tutoring or help in any department: graphics, writing, character creation, or even coding. Any and all members are free to respond to each other and help boost the skill of our community!
Official Test Thread by Verona 08-18-2018, 03:34 AM
Archive
Cleanliness is next to godliness, and just as in real life, our boards need to be kept clean! Instead of deleting old posts, etc... we place them here for others to find for future reference or if they need to find an old post.
⬗ weak by Andante 06-30-2018, 05:43 PM

Bifrost
Note: All new characters must traverse the Bifrost for entrance! Storyteller will guide you through your journey, and other characters are able to help as well... if they dare.

Before a weary traveller from the outside is a tree. A might, gnarled tree who's branches stretch high into the mist and clouds. It moans in the winds that whip across the steppes, and you find your only path through the cave system of the roots. Within, you find that some paths lead you across stone columns that drop into nothing but blackness, and others still with no way to traverse at all. Those who make it through come to a canyon, where the winds howl, and a bridge constructed of these immortal roots that stretches the length of the drop to Fimbulvetr.

| the long farewell by Geminus 2 hours ago
Bjarg
Those who successfully passed through Brifrost enter into Bjarg. Trees sprout from the roots that link Bifrost to the Slidr River Valley. High cliffs jut from the hidden earth and reach to the stars. A heavy fog persists all year, brooding and squirming as if it were the breath of a slumbering monster. Within this mist lurk beasts and friendly kin alike. Some may aid the folk who enter from the outside world. Others lie in wait for an easy snack. Curiously, folk come from the bridge, but none have ever been able to cross it again into the outside world. Run into the valley or try at your own peril to be the first to leave.
Foreigners And Lords by Caelian 08-04-2018, 04:08 AM

Slidr Lake
The heart and life of the Fimbulvetr is the lake that breathes life into the rivers of its namesake. The Slidr Lake is a massive body of fresh water, always sparkling with life and brimming with bass. All wildlife know that when times are hard, the Lake will always provide for them. Tucked between vales and walls of thick fir trees, it is a picturesque location, and one of the easily accessible. During the winter times, foals play games of bravery and courage by testing the ice across the lake.
Scared Of The Elements {H... by Kaheia 07-30-2018, 11:24 AM
Marshlands
Air here hangs with a thickness of life. Everything about the Marshlands is damp, from the oozing, stank waters to the moss clinging to the gnarled trees. One of the main rivers from the Slidr Lake feeds this wetland and stretches on for miles within, twisting and turning. There are rumors that spirits linger here that have fallen in the bogs. Tread carefully, wanderer, or you may end up like many of the skeletons that rest beneath the stagnant pools.

Marshian Woods
Spilling from the wetlands to the South, a thick wood grows from the fertile soil. Trees suffocating in vine and moss create a compact and claustrophobic environment. There is beauty to be found in the natural braiding and greenery, but one must have the eye for it. Still damp and wet, hooves sink with rivulets of water filling at their feet, a darkness seems to loom. In the twilight, the Marshian Woods become difficult to navigate. The offer a natural buffer - if not deterrent - to the Southern swamp holds of Vromme.
lace & steel by Isolde 06-11-2018, 10:54 PM
Red Wood's Last Stand
Cusping the northeastern outskirts of the central region, the great Red Wood stretch towards the cloudy heaven's, much like the Bifrost, mighty and ancient guards of the Slidr River Valley. During the sunset and sunrise the forests shroud the realm in shadow due to the height, and it is not uncommon for fireflies to dance during these times. Be weary, however. The Dire Wolves call this place home, although fleeting as they may seem.
Train For Intention {Arca... by Storyteller 08-17-2018, 05:11 PM

Dael
Dael is the valley leading to the Ambrosius Holdings. It is a lush vale where many of the house come to commune with outsiders while still remaining relatively close to the holds. Lush and filled with foliage of all sorts, a small pond and stream provide supple sustenance to those wishing to stretch their legs from the Ambrosius kingdom or asylum for tired wanderers seeking a place to rest. Deer, elk, and moose alike frequent this spot due to the close proximity of Espen's watch. Perhaps it is one of few paradises here in the Valley.
Case of Glass by Marrow 07-14-2018, 03:06 AM
Espen's Alter
A great stone plinth serves as Espen's Alter, surrounded by majestic waterfalls that emphasizes the power of the great God Bear. Game trails burdened by hundreds of faithful walks lead to the smooth face of the plinth. Great forces ring through the air here, making it almost uncomfortable to stay for long periods, although there is debate to this. If one makes the full climb to the plinth through steep rocky paths and thick evergreens, the views of the Slidr River Valley are breathtaking.
| thunder rolls by Caelian 08-17-2018, 01:42 PM
Ambrosius Holdings
As beautiful as it is revered, the Amrbosius Holdings has sanctioned all of Espen's territory in the Northern portion of Slidr River Valley. The high northern peaks, capped with virgin white and mist, overlook the rest of the realm with a constant, unwavering duty. With violence lacking, no predators trod in Espen's lingering shadow. These holdings are, questionably, the safest in Slidr.

Sovereign: Caelian

Frior Mountain Range
If you're brave enough to venture beyond Espen's Alter, snow and ice will greet you with a chilling kiss. The Frior Mountain Range is expansive and wide, home to bears and all other dangerous fauna that can survive the harsh conditions. Bravery is required to venture into the frostbitten wastes of the highest range.



þreklauss Ravine
Castaways and house members alike know the ravine for it's finality of the Slidr River Valley. Here you begin to enter the outcast lands, abandoned in their birth. Treacherous, the grounds may crumble beneath hooves of the aloof traveler who is not carefyl. Hawks and scavengers feed here, as small game is abundant. The foliage here are sturdy, and the grounds dry. It is not entirely uncommon for Valley dwellers to see Exiles lingering on the other side of the Ravine, or vice versa. But dare you not jump, for the width of the river is to high and the rapids below sweeping and consuming.

Ginnregin Rapids
If there is a ravine, there has to be rapids. Having sank into the great valley over several hundred years, these rapids are dangerous to the unlucky swept up in their current. There is little room to traverse about them, with small hills rolling down from the forests and ravine to the narrow purchase of rocky ground besides them. When the Springs are heavy with rain and the snows of Winter melt, the rapids engorge and grow muddled and dark, slowly climbing up the ravine walls. Even when in surrounding territories you can hear their mighty roar of the mightiest of the Valley's rivers.
Leather & Lace by Evandr 05-27-2018, 12:55 AM
Hœttr Staircase
Exiles banished to the wastes must climb the great staircase to the eastern lands beyond. Death hangs in the air, and it is almost enough of a punishment to send a horse up these natural steps. They are narrow, hardly suitable for equine hooves of any sort, and the pitch can become so intense it could quite well be impossible for certain breadth of equine. To add to the danger, puma and scavenger birds alike know to wait along the rocky cliff sides. Many have toppled to their demise, falling into the rapids below, while others still have grown so weak the predators have no trouble taking down their kill. Always watch your step on these terra cotta stairs, and be quick as one can when crossing.

The Point of No Return
Equine and their predators alike do not wish to reach the Point. Here, your only way down is the staircase, where surely justice will chase you back up, or you can cross the bridge to the wastes beyond. Clouds and mist roll atop this frigid, dry bluffs. It is a desolate realm, sullied with the songs of a thousand sorrows. Bitter grasses grow in clumps and offer no nutritional value save to fill a stomach. Paths from the staircase and the wastes have been worn into the stone, making them at times sleek, almost elegant. But, can beauty be found in eternal punishment?
no man's land by Andante 08-16-2018, 12:36 AM

Vetr Wasteland
Deeper into the beyond, a large wasteland of dark red sands keeps castaways from the Oasis and the Warden. There is no life here, and the journey takes several days to traverse. Here the elements are harsher than in Helgrind, where you may find sparse food and sparser water. But the Vetr Wasteland? Lower your head, and keep moving, traveler. Death awaits any who may tarry or get lost. It's best to keep your wits about you, for the dunes are ever changing in the sweeping winds, and they all look so very much alike to the deliriously famished. All that is gold truly does not glitter, for these gilded sands are not your friend.

Svartr Lands
Finally exiting the wastelands, the ground grows dark with volcanic presence, mixing with the golden sands of the Vetr Waseland for several miles. This transition is a flag of finality: you've made it, it says quietly. Sturdy grass speckles the inclined land, still as bitter and tough as the Helgrind counterparts but can anyone complain? If adventured enough, you can find the bubbling lava pools plaguing these lands of Svatr. They leak down from the Skali Mountain's intricate underground river systems, but no exile would recommend swimming in those molten streams. It is here the Exiles make their home, and it is here you will find the Oasis of the Warden.


Frekr Oasis
A beautiful gemstone in the farthest reach of the beyond, the Oasis is the Warden's domain, where the castaways claim their home. Here, water and food are aplenty, though its dispersal depends entirely on their leader. The grounds are dark and rich from the volcanic presence, with naturally cleaned waters in the oasis and supple, moist vegetation to feast on. A small cluster of palms and fronds grow around the oasis, encasing it in a natural abode to offer shade and shelter. It is also in the foothills of the mountain, so the terrain is uneven, with jutting pillars and drastic drop offs, offering perfect locations for meetings, or arenas. The only predator here that the herd must watch for are bear coming from the mountains looking for a filling meal, or the exiles themselves.

The Warden: Evandr
it's just a flesh wound by Aishe 08-14-2018, 05:08 AM
Skali Mountains
The colossi of castaways, this volcanic system of mountains stretches high and far. Though the soil is fertile, many have a hard time finding sustenance here. Bubbles of lava creep through cracks and crevices, dripping out and running down the mountainside like weeping tears. Anything that manages to grow here will, inevitably, burn. There is not much to find here save for adventure for the robust of mind and heart. Who knows what truly hides beneath the rocky surface, and what possibly could be carved out by the lava from within.


Stórráðr Swamps
A sister swamp to the Marshlands, these lands are richer with small lakes and ponds. Bass and trout travel during their nesting season, and the surrounding area is rich with moss-laden foliage. Trees tower, thin and wispy in nature, with ferns tickling the bellies of the equine. Though the smell is not entirely pleasant, the views at night when the fireflies dance is quite spectacular. These swamps are far more ethereal than their brethren in the central territories, with an odd, ever present mist that rolls through weightlessly like ghosts. Natural springs feed most of the South and Central territories from from these swamps, and it is the freshest and coolest when you can find some you'd be willing to drink.
Chase Of The Curse {Lilit... by Kaheia 07-30-2018, 06:01 AM
Smár Lake
A smaller counterpart to the Slidr Lake, the Smar Lake is still of notable size. It is here the fish of the swamps rest in fresher waters, and here that the local masses of Vromme and visitors unite. It is a pleasant area, surrounded entirely by woodlands with intimate clearings and vales. In the summer, reeds and lilies bloom and fill the realm with pleasant aromas. All kinds of flora bloom in the clearings sprinkled in the surrounding woods, and many berry bushes creep along the forest floor. It is a prime location for any herbalist.

Grœnn Flood Plains
Perhaps the most open and wide of Slidr River Valley territories, the Flood Plains are a favorite of the winged folk. Here, there is plenty of space to race and gorge bellies on the lush, barrel high prairies. Deer and stag frequent just as much as their equine brethren, and the Vromme appreciate the great open foothills before reaching their rugged domain. Here, the lands steadily rise as you venture further and further South, bringing you from the Valley lowlands to the holds of the Vromme people.

Vromme Holdings
The House of Vromme has established themselves in the upper lowlands of Slidr River Valley, a moist and sentient region. While a musky stench may linger in the air, there is an abundance of fresh vegetation and easy water access to all of the inhabitants. It is, perhaps, the easiest of the land to live within simply due to the availability of food and drink. During the rainy seasons it is not uncommon for this land to swell with over exposure to the elements, and bleed with excess water for weeks upon a time.

Sovereign: Geminus
Tomorrow there'll be more... by Davaros 05-20-2018, 01:16 PM

Blár Streams
Streams and rivers follow the lands as they descend away from the Valley in a natural divet, babbling beneath the hangings of grasping trees and their vines. The waters are shallow, and their beds rocky, with only frogs and toads calling them their home. In the dry seasons, the streams are small, but their paths still prominent. One waterfall breaks the Blár Stream, tumbling some distance until it slips into the base of the Tryggr mountain range.
trøllabundin. by Hel 07-04-2018, 03:21 AM
Herða Hillside
Tryggr's lands begin with the hills stretching along their mountain home. Thick with tree, the canopies hide the forest floors well. At times it could be treacherous to venture if the grounds are moist, so caution must be had. Equine take great pride in learning these hills, and mastering them in the name of Tryggr, for they are rather confusing without the direct sight of the sun, and are difficult to navigate for new comers. Gaping holes which appear to be collapsed cave entries dot the hillside, causing debate on their mystery.
| sins of the father by Tywin 08-15-2018, 12:49 AM
Tryggr Holdings
Far west, away from the center of Slidr River Valley, a lonely mountain rests within a nest of deep forest. Here, the Tryggr House has laid claim, stealing this portion of land from the Ambrosius in ancient history. Through rivers and precarious trails one can find themselves stumbling into the dark, almost alive, forest of Tryggr. Fauna from deer to boars are constantly shifting and moving through the trees, giving the old oak and fir a quiver of life that is ominous but mesmerizing.

Sovereign: Andante
A Beautiful Melody by Ezera 08-09-2018, 06:52 AM
Laurel Alps
The western most realm resides the largest of the mountain ranges; the Laurel Alps. Ram, puma, and perhaps spirits alike roam these frosty peaks. Fir are the only trees resilient enough to grow, and the springs are almost always frozen over. It may be a fantastic location for adventure, but one shouldn't let their guard down. If the frigid temperatures don't get you, the hardy local fauna will. These mountains, like some other realms, come to an abrupt end. The ground almost defies gravity; chucks of the mountain have fallen sheer and deep into the ground, while others just straight up with vertical walls. Great eagles mark this impassable stretch of mountain, and not much else.

The Theory of Everything by Andante 08-16-2018, 01:43 AM

Plotting
Every great story has a juicy plot! So why not come and create an epic storyline, especially since the plot on Fimbulvetr is mostly driven by member's own creativity.
FOR THE HORDE by Tywin 08-11-2018, 03:43 PM
Individual Catalogues
Every active member is expected to create a master list (ie character logbook) for all their active characters. This provides easy access for staff and members to look up the active characters of another member easily.
The Pun Factory by Creza 08-15-2018, 04:36 PM
Swarthy Dispatch
Long distances can often separate others and prevent them from communicating; however, the crows of the Huginn and Muninn Order serve to bridge that gap. Inhabitants can seek out the crows belonging to this organization to send messages to others.
Evandr to Andante by Evandr 08-01-2018, 08:01 PM
Conversations
Aside from the c-box, this is one of the more social areas of the site for members to post, share, and just relax. Feel free to let go and just socialize.
Savagery by Visitor Yesterday, 01:28 AM

[-]
Board Statistics

839posts

whose online

online today

Davaros, Geminus, Andante, Caelian, Mallory, CasDean, Soupi, Ezera, Vidar, Amrod, Riv, Aishe, Lumina, Marishka, Verona, Corvina, snowyowl, papaya, Björn, Halani, Revan

171members

Ambrosius | Vromme | Tryggr | Exile | Nonpartisan
Architect | Moderator | OOC | Unapproved

Please welcome our newest member, snowyowl, to Fimbulvetr!

Wild Equines v3 the Rift
Powered By MyBB, © 2002-2018 MyBB Group. Skin by Eshye. Site premise by Soupi.