Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Summer Year One | The sun is high and it is long, and with it as are the days. Summer has claimed the entirety of the Slidr River Valley and in doing so has cast higher, comportable temperatures throughout the Southern and Central territories. The Western still boasts snow capped mountains, but mud slides are frequent and they are heavy. The North remains green, just warm enough to cultivate and brood the new life there, but the further you tred the lower the temperatures fall, their mountains still ice cladden and snow tipped. The East, the poor souls, is sweltering. At night the temperatures drop to the Valley's daily warmth. Little can be done to add comfort, and each day the Oasis becomes drier and drier...

▶︎ 06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

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The Ambrosius Holdings
As beautiful as it is revered, the Amrbosius Holdings has sanctioned all of Espen's territory in the Northern portion of Slidr River Valley. The high northern peaks, capped with virgin white and mist, overlook the rest of the realm with a constant, unwavering duty. With violence lacking, no predators trod in Espen's lingering shadow. These holdings are, questionably, the safest in Slidr.

Fjalltindr
The highest grounds of Ambrosius, the reigning of the house reside along gorgeous natural outcroppings that jut out, as if molded and crafted by Espen himself, for the sheer majesty of it. One must pass through the constant lingering mist - or are they clouds? - that separate Fjalltindr from the rest of Slidr River Valley. Forgotten dry rock walls, no taller then one's knees, skirt the edges of the cliffs, green with moss and age. They are a reminder of the ancient world that resided before, and who knows of all the other ruins laying higher in the mountains. Eagles fly in the steady Fjalltindr gales, and most - if not all - of Slidr can be seen from these high bluffs.

Governed by: Caelian

Fell
Ironically, Fell is home to the Ambrosius falls. As if bursting forth from the mountain itself, a great series of waterfalls descends along the mountain side and comes to a roaring crash within a deep pool here in Fell. The waters are crisp with the stone irrigation and always refreshing. The primary pool resting at the foot of the falls is amassed with river rocks of various shades, smoothed from years of helping push the water into the central territories. Here the trees begin to thin as the true foothills creep within the borders, but the mighty fir remains true. Behind the thundering gallons of water, some say a cave hides.

Governed by: Vacant

Nogr Evergreens
Not thick like the Red Wood's Last Stand, the Nogr Evergreens are spindly, tall firs that spire from robust fields of a hardy blade. The grounds are sweeping and wide, unlike the jagged mountain, allowing perfect line of sight in these foothills. A river that runs from Fell cuts through the trees as it descends towards Slidr Lake, creating a rather picturesque scene true to Espen's nature: strong but calm. All who wish to venture into the Ambrosius holdings must traverse the Nogr Evergreens as the sporadic forest consumes most of the lands between Dael and the Holds.

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