Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 9.9.18 We are holding an activity check! (Read more!)

8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Autumn Year 501 | The heat has broken, and the trees of the Valley begin their transition from emerald to citrine and rubine. The temperatures steadily drop as the progression of Autumn claims all of the Slidr River Valley and plunges it into the hallowed solstace. Snow already weightlessly falls from the sky on cold nights - especially to the North and West. The Laurel Alps and Frior Mountain Range begin the process of wrapping themselves in thick white blankets of snow, leaving the once purple snowcapped border of the continent a stark white crescendo on the horizon. To the East, the heat wave has finally broken. The staggering temperatures have fallen simply from the harsh miles of wind sweeping from the mountainous vales and into the bowl of the desert. Those huddling in the Frekr Oasis for salvation will find the nights frigid. Best light the plinth fires and stock up for the winter, for it is just around the corner.

▶︎ 10.17.18 Higurashi Kagura is now the Jarl of Grosugr!

10.15.18 Vromme is holding a House meeting! (Read more!)

10.11.18 Ambrosius is holding a grand party! All of the Valley is welcome! (Read more!)

10.06.18 The Challenge for Vromme's throne is complete! Congratulations, Bones! (Read more!)

09.17.18 Vromme's throne is once again empty! Will someone come forward to claim it? (Read more!)

09.01.18 Autumn has descended upon the Slidr River Valley and Vetr Wasteland!

06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

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Blood Moon Falling!
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The Ambrosius Holdings
As beautiful as it is revered, the Amrbosius Holdings has sanctioned all of Espen's territory in the Northern portion of Slidr River Valley. The high northern peaks, capped with virgin white and mist, overlook the rest of the realm with a constant, unwavering duty. With violence lacking, no predators trod in Espen's lingering shadow. These holdings are, questionably, the safest in Slidr.


Fjalltinder is the crowning point of the North and where those reigning over Ambrosius reside. No words can perfectly describe the grandeur and regality it embraces-- only experience itself can convey what it truly means to be within the beauty of the sky touched hold. Even the rock itself has felt so moved as to provide a superb backdrop against the blue sky, almost like earthbound sentries protecting the reigning class. Even the clouds themselves have descended to form a barrier between Fjalltinder and the rest of Slidr.

In a testament to the world that existed before the present, small walls of rock and stone line the cliffs, now weathered from the many years that have passed. They are not alone as survivors of the past however the rest of the ruins can only be seen as distant points of interest from atop the mountains. Still, there are some paths the moss-covered walls travel that lead to other, more interesting features such as the walls of rock marked with ancient runes and illustrations. From time to time, the sun will lend its rays to illuminate the carvings and at the same time, send a spark of light through the more luminous rock trailing through the ordinary stone.

Governed by: Caelian

Mirroring it's companion above in almost echoing clarity, Fjollottr rests several under feet below Fjalltindr. Not as extravagantly decorated with ruins from the ancients, and more wooded as the grounds slope into the foothills, there is still a decent view of Slidr River Valley among the cliffs and rocks.

Governed by: Vacant
cold < by Caelian 10-05-2018, 03:51 PM

A series of waterfalls define Fell, sent as a present from the mountains with strength and fury. Many years of erosion have resulted in the deep pool resting at the bottom blanketed with smooth, multicolored stones. There are a few smaller pools nearby just big enough to drink from although the youth of Ambrosius have made playing in them the more popular choice. But regardless of your choice of use, the pristine waters are a pleasant refreshment to both mind and body.

It is said a cave hides just behind the curtains of water however the opening appears non-existent if you’re skilled enough to traverse the slippery rocks leading up to the torrential waterfalls. There is, however, a second entrance half a mile east believed to lead to the same cave although the challenge of the slippery floors and low ceilings has turned many away.

That isn't the only curious feature Fell offers. Where the forest begins to thin resides a secluded number of twisted fir trees, bent and contorted as if touched by corrupted arcana. Their branches are reduced to mere twigs and their needles bleached white. At the base grows nothing, not even a single mushroom. That said, the aura of this area isn't different than the peaceful atmosphere of the North, though questions do arise to the reason of the gnarled trees' origins.

Governed by: Vacant
but fallen blood shall ca... by Tywin 10-17-2018, 08:39 PM

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