Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 9.9.18 We are holding an activity check! (Read more!)

8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Autumn Year 501 | The heat has broken, and the trees of the Valley begin their transition from emerald to citrine and rubine. The temperatures steadily drop as the progression of Autumn claims all of the Slidr River Valley and plunges it into the hallowed solstace. Snow already weightlessly falls from the sky on cold nights - especially to the North and West. The Laurel Alps and Frior Mountain Range begin the process of wrapping themselves in thick white blankets of snow, leaving the once purple snowcapped border of the continent a stark white crescendo on the horizon. To the East, the heat wave has finally broken. The staggering temperatures have fallen simply from the harsh miles of wind sweeping from the mountainous vales and into the bowl of the desert. Those huddling in the Frekr Oasis for salvation will find the nights frigid. Best light the plinth fires and stock up for the winter, for it is just around the corner.


▶︎ 09.17.18 Vromme's throne is once again empty! Will someone come forward to claim it? (Read more!)

09.01.18 Autumn has descended upon the Slidr River Valley and Vetr Wasteland!

06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

Character of the Season

Faelan!

Thread of the Season

Blood Moon Falling!
Ad & Aff Plotting Updates FAQ Mandates Outpost Graphics Discord
Users browsing this forum: 1 Guest(s)

Marshian Woods - Rules

There is a density to the air here, one that clings to travelers in a heavy veil of moisture they cannot escape. Everything about the marshlands is damp, from the oozing, stank waters to the moss that clings to the gnarled trees. A main river from the Slidr Lake feeds this wetland, stretching on for miles within, twisting and turning until it eventually pours elsewhere. There are rumors that spirits linger here, mourning over their physical bodies that had fallen victim to the bogs. Tread carefully, wanderer, or you may end up like many of the skeletons that rest beneath the stagnant pools. While the waters here may not kill you, the death that lingers below the water’s surface is enough to ward off those who do not wish to become ill.

Surrounding these marshlands, a thick wood grows from the fertile soil. Trees suffocating in vine and moss create a compact and claustrophobic environment that seem to wish ill upon the traveler. Larger fauna, like mammoths, refuse to venture within due to the congested navigation that threatens to trap them. Ancestors of the beasts are littered throughout, illustrating this evolutionary delegation. But, for those who can look past the death and overcome the less than pleasant odor, there is beauty to be found in the natural braiding and greenery. Still damp and wet, hooves sink with rivulets of water filling at their feet, a darkness seems to loom. In the twilight, the Marshian Woods become difficult to navigate, but littered with fireflies in the spring and summer. Overall, these wetland woods serve as a suffer to the Vromme Holdings just beyond.


Marshian Woods
Thread / Author Replies Views Last Post [asc]
  Go to first unread post [O] lace & steel by Isolde 0 replies 277 views Last Post by Isolde 06-11-2018, 10:54 PM

Search this Forum:


Powered By MyBB, © 2002-2018 MyBB Group. Skin by Eshye. Site premise by Soupi.