Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 9.9.18 We are holding an activity check! (Read more!)

8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Autumn Year 501 | The heat has broken, and the trees of the Valley begin their transition from emerald to citrine and rubine. The temperatures steadily drop as the progression of Autumn claims all of the Slidr River Valley and plunges it into the hallowed solstace. Snow already weightlessly falls from the sky on cold nights - especially to the North and West. The Laurel Alps and Frior Mountain Range begin the process of wrapping themselves in thick white blankets of snow, leaving the once purple snowcapped border of the continent a stark white crescendo on the horizon. To the East, the heat wave has finally broken. The staggering temperatures have fallen simply from the harsh miles of wind sweeping from the mountainous vales and into the bowl of the desert. Those huddling in the Frekr Oasis for salvation will find the nights frigid. Best light the plinth fires and stock up for the winter, for it is just around the corner.

▶︎ 10.17.18 Higurashi Kagura is now the Jarl of Grosugr!

10.15.18 Vromme is holding a House meeting! (Read more!)

10.11.18 Ambrosius is holding a grand party! All of the Valley is welcome! (Read more!)

10.06.18 The Challenge for Vromme's throne is complete! Congratulations, Bones! (Read more!)

09.17.18 Vromme's throne is once again empty! Will someone come forward to claim it? (Read more!)

09.01.18 Autumn has descended upon the Slidr River Valley and Vetr Wasteland!

06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

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Blár Streams

For those who wish to look to the West and towards the holds of Tryggr, they are first met with the encompassing sight of Blár Stream. Congested forests cover the rough terrain in an encompassing blanket that makes it nigh impossible to penetrate the depths of the Western Realm; save the very stream in which this terra is named. Blár, birthed from the Slidr Lake, is a coiling ribbon of frothy blue that winds through the drastic elevations of the western foothills. At times this very shallow waterway is lost from above due to tree coverage, but ultimately it serves as the primary “road” to Tryggr.

Despite the lack of depth, the stream in the spring time can engorge with the melted snow that plummets from the summits of the alps. The water takes an unattractive brown appearance, racing and roaring through the undulating landscape as it dips and weaves through the trees, following the lands as they descend away from the Valley. Rocky beds betray any approach to the frequent families of frog that bask in the dappled sun on the water’s edge. Small fish, perhaps only best described as guppy, live in these fools save for the when the waters deepen in spring; rainbow trout swarm to Slidr to spawn. In the dry seasons, the streams are small, but their paths still prominent. Only one waterfall breaks the Blár Stream. Tumbling from the rocks above the evergreen canopy, this thin but commanding series of falls announce one’s arrival to the Tryggr’s mountain homes.

trøllabundin. by Brynja 09-07-2018, 10:09 AM
Herða Hillside

While the congested trees of Tryggr’s foothills may be difficult and imposing for a new comer or those of weak resolve, the deep and ominous woods of the Herda Hillside showcase the resilience and sanctum of this western fortress. Much like its only counterpart, the North, the valleys of the west on their jagged and jutting canvas are brimming with slender fir; their flaking bark and wiry lower branches almost speaking wordlessly of the perilous world that lays within. The soil is loose but fertile, filled with short ferns and stone, and constantly changing due to frequent landslides.

Wish caution upon any traveler keen enough to tackle the inner sanctums of the Herda Hillside; while equine take great pride in learning these hills, and mastering them in the name of Tryggr, for they are rather confusing without the direct sight of the sun, gaping holes appear now and again after catastrophe strikes unexpectedly with the avalanches and collapsing terrain. Where one may find a cave opening in the spring, another may only find leaf covered loam in the fall. These interesting, and mysterious, caves are little explored and highly speculated. Why? No one’s quite lived to tell what they’ve spied in those deep caverns to the West; will you be the first?

For those of whom strayed too far from Blár Stream and now find themselves lost in the sky-consuming forest of Herda, fear not. Minor streams – small, trickling, veins from the main river, all bleed back into the main road in time. Stick to these paths and perhaps you may find some safety or sanity before ultimately falling victim to the dark forest.

| sins of the father by Tywin 10-04-2018, 03:50 PM
Tryggr Holdings

Nestled in the heart of the west is a lonely mountain, and only two creatures know it with absolute certainty; the Western Boar and the Tryggr House. This lonely mountain, one of the only not snow capped, pierces from the thick and rolling forest landscape of the western realm in a commanding reminder of the House’s brutal and abrupt rise to power. The stone, much like the Alps, is dark, almost as if iron. For those who are keen to dig deep enough, this mount is the richest in untapped ore veins and riddled with a variety of edible (and inedible) fungi.

As one climbs the breadth of the Tryggr holdings mount, they’ll find the forest disappearing behind them, thinning to that of an elder’s remaining forelock after some odd decades within the Valley. Only on high, up towards Berg-Risi and the realm’s throne, can one truly understand the sheer magnitude of land that stretches twixt the heart of the west, where Tryggr resides, and the central Slidr Lake. A fog seems to constantly nestle in the natural ring between the Alps and this lonely mountain, obscuring Tryggr House from the rest of the Valley serving only to cast them in a far more enigmatic and sinister atmosphere than some of their denizens display.

Three holds reside within; the one and only throne founded by Dehaan, Berg-Risi; a land seemingly molded with natural terraces and enchanting woodlands, Brekka; and lastly a deep scar cut into the south-western to north-western section of the mountain with a lush and private ravine, Arrhule.

Sovereign: Andante
A Beautiful Melody by Iracebeth 10-13-2018, 07:42 PM
Laurel Alps

The western most realm resides the largest of the mountain ranges; the Laurel Alps. Ultimately an extension of the Frior Mountain Range to the North, these summits rival their majesty and breadth with a wind and encircling breadth of dark stone borders capped with glacier snow. Much like the woods and streams below, the Alps are not for the weak of mind or body. Their temperatures plummet in the cold seasons, hardly climbing above freezing in the spring and summer. The snow here never melts, and the air can be thin and dangerous depending on how high a traveler dares to climb.

Ram, puma, and perhaps spirits alike roam these frosty peaks preserved in their own natural ecosystem with snowy fox, hare, and weasel at the lowest rungs of the food chain. The only vegetation sturdy enough to challenge the frigid temperatures and harsh, blustering zephyrs that beat the peaks of the mountains are fir. Almost all of the natural springs are frozen over, save one. If one is lucky enough to find the narrow cave – one a half-giant could hardly dream of entering – spewing steam like that of a dragon, inside the traveler will find a hot spring. For those willing to make the treacherous climb, it could be quite the romantic getaway.

In all of its majesty and glory the Laurel Alps also serve as the Slidr River Valley’s ultimate western “end”. The ground almost defies gravity at the furthest points; chucks of the mountain have fallen sheer and deep into the ground, while others jut straight up with vertical walls. Great eagles mark this impassable stretch of mountain, and not much else.

The Theory of Everything by Andante 10-05-2018, 11:31 PM

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