Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Summer Year One | The sun is high and it is long, and with it as are the days. Summer has claimed the entirety of the Slidr River Valley and in doing so has cast higher, comportable temperatures throughout the Southern and Central territories. The Western still boasts snow capped mountains, but mud slides are frequent and they are heavy. The North remains green, just warm enough to cultivate and brood the new life there, but the further you tred the lower the temperatures fall, their mountains still ice cladden and snow tipped. The East, the poor souls, is sweltering. At night the temperatures drop to the Valley's daily warmth. Little can be done to add comfort, and each day the Oasis becomes drier and drier...

▶︎ 06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

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Halani!

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Blood Moon Rising!
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Stórráðr Swamps
A sister swamp to the Marshlands, these lands are richer with small lakes and ponds. Bass and trout travel during their nesting season, and the surrounding area is rich with moss-laden foliage. Trees tower, thin and wispy in nature, with ferns tickling the bellies of the equine. Though the smell is not entirely pleasant, the views at night when the fireflies dance is quite spectacular. These swamps are far more ethereal than their brethren in the central territories, with an odd, ever present mist that rolls through weightlessly like ghosts. Natural springs feed most of the South and Central territories from from these swamps, and it is the freshest and coolest when you can find some you'd be willing to drink.
Chase Of The Curse {Lilit... by Kaheia 07-30-2018, 06:01 AM
Smár Lake
A smaller counterpart to the Slidr Lake, the Smar Lake is still of notable size. It is here the fish of the swamps rest in fresher waters, and here that the local masses of Vromme and visitors unite. It is a pleasant area, surrounded entirely by woodlands with intimate clearings and vales. In the summer, reeds and lilies bloom and fill the realm with pleasant aromas. All kinds of flora bloom in the clearings sprinkled in the surrounding woods, and many berry bushes creep along the forest floor. It is a prime location for any herbalist.

Grœnn Flood Plains
Perhaps the most open and wide of Slidr River Valley territories, the Flood Plains are a favorite of the winged folk. Here, there is plenty of space to race and gorge bellies on the lush, barrel high prairies. Deer and stag frequent just as much as their equine brethren, and the Vromme appreciate the great open foothills before reaching their rugged domain. Here, the lands steadily rise as you venture further and further South, bringing you from the Valley lowlands to the holds of the Vromme people.

Vromme Holdings
The House of Vromme has established themselves in the upper lowlands of Slidr River Valley, a moist and sentient region. While a musky stench may linger in the air, there is an abundance of fresh vegetation and easy water access to all of the inhabitants. It is, perhaps, the easiest of the land to live within simply due to the availability of food and drink. During the rainy seasons it is not uncommon for this land to swell with over exposure to the elements, and bleed with excess water for weeks upon a time.

Sovereign: Geminus
Tomorrow there'll be more... by Davaros 05-20-2018, 01:16 PM

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