Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 9.9.18 We are holding an activity check! (Read more!)

8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Autumn Year 501 | The heat has broken, and the trees of the Valley begin their transition from emerald to citrine and rubine. The temperatures steadily drop as the progression of Autumn claims all of the Slidr River Valley and plunges it into the hallowed solstace. Snow already weightlessly falls from the sky on cold nights - especially to the North and West. The Laurel Alps and Frior Mountain Range begin the process of wrapping themselves in thick white blankets of snow, leaving the once purple snowcapped border of the continent a stark white crescendo on the horizon. To the East, the heat wave has finally broken. The staggering temperatures have fallen simply from the harsh miles of wind sweeping from the mountainous vales and into the bowl of the desert. Those huddling in the Frekr Oasis for salvation will find the nights frigid. Best light the plinth fires and stock up for the winter, for it is just around the corner.

▶︎ 10.17.18 Higurashi Kagura is now the Jarl of Grosugr!

10.15.18 Vromme is holding a House meeting! (Read more!)

10.11.18 Ambrosius is holding a grand party! All of the Valley is welcome! (Read more!)

10.06.18 The Challenge for Vromme's throne is complete! Congratulations, Bones! (Read more!)

09.17.18 Vromme's throne is once again empty! Will someone come forward to claim it? (Read more!)

09.01.18 Autumn has descended upon the Slidr River Valley and Vetr Wasteland!

06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

Character of the Season


Thread of the Season

Blood Moon Falling!
Ad & Aff Plotting Updates FAQ Mandates Outpost Lore Discord
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A peaceful atmosphere defines the paradisiacal Dael. A numerous array of lush foliage paint its rolling landscape with vibrant shades of greens in contrast to the stark whites of the mountains overlooking the vale. It is a haven for the tired and hungry travelers that find themselves captive of the Slidr River Valley, offering a small, refreshing pond fed by a trickling stream as much needed nourishment. Beneath the reaching branches of the expansive forest, one could find a pleasant spot to rest in solitude before their journey resumes.

However, it is not just the weary or lost that are drawn to Dael. Many of House Ambrosius have made it their chosen destination to convene with outsiders or to simply partake in a small vacation away from their nearby kingdom due to the security the small valley offers. Even large herbivores such as elk and moose take advantage of the Dael’s safe borders.

Dael is not just an asylum, much to some surprise. If enough time is spent exploring, one might just uncover the aged remains of long forgotten civilizations hidden away deep in the overlooked corners of the Dael’s forests. Archways half covered in moss and supported only by bent trees mark what used to be. Beneath them rests broken slabs of stone worn smooth by many years of erosion, losing all detail that once marked this point of travel. Such archways can been found in many places throughout Dael, although not all are so easily recognizable. One in particular appears to be partially grafted into the surrounding trees, bark and stone almost joined as one. Another is too small for any typical sized equine to fit through. And a third is slowly being erased as time passes as it is merely a carved portrayal of an archway on a rather large stone nestled in a quiet meadow. Perhaps these are merely the works of jokers or maybe there is a deeper meaning forever lost in time.

Case of Glass by Marrow 10-11-2018, 07:52 PM
Ambrosius Holdings
As beautiful as it is revered, the Amrbosius Holdings has sanctioned all of Espen's territory in the Northern portion of Slidr River Valley. The high northern peaks, capped with virgin white and mist, overlook the rest of the realm with a constant, unwavering duty. With violence lacking, no predators trod in Espen's lingering shadow. These holdings are, questionably, the safest in Slidr.

Sovereign: Caelian
but fallen blood shall ca... by Tywin 10-17-2018, 08:39 PM
Frior Mountain Range

Beyond the touch of Espen lies the Frior Mountain Range, a place where many have met their untimely end. It’s a wasteland-- a blank canvas of white and gray with harsh never-ending winds of biting cold. Nothing of sustenance can be found leaving little choice but to pass through the peaks with haste. Few beings are capable of calling this place home because of this, surviving off those fool enough to brave the frozen expanse. If you’re lucky, you may encounter just a couple of bears but you’d be smart to keep your wits about you as far more dangerous fauna have come to call this place home.

There is little of interest for the sightseer to explore but a few stories have circulated telling of a series of steps seemingly carved into ice. Hard to find and even harder to traverse, it’s said they lead to a small nook just large enough for a draft to squeeze into. It offers a refuge from the wind as it remains untouched from the frigid blizzard, however it is not unknown to the range’s carnivorous inhabitants. Still, it just may be worth the risk when the weather conditions begin to reach unbearable measurements.

edge of life > nevy by Caelian 10-11-2018, 02:25 PM

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