Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Summer Year One | The sun is high and it is long, and with it as are the days. Summer has claimed the entirety of the Slidr River Valley and in doing so has cast higher, comportable temperatures throughout the Southern and Central territories. The Western still boasts snow capped mountains, but mud slides are frequent and they are heavy. The North remains green, just warm enough to cultivate and brood the new life there, but the further you tred the lower the temperatures fall, their mountains still ice cladden and snow tipped. The East, the poor souls, is sweltering. At night the temperatures drop to the Valley's daily warmth. Little can be done to add comfort, and each day the Oasis becomes drier and drier...

▶︎ 06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

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Slidr Lake
The heart and life of the Fimbulvetr is the lake that breathes life into the rivers of its namesake. The Slidr Lake is a massive body of fresh water, always sparkling with life and brimming with bass. All wildlife know that when times are hard, the Lake will always provide for them. Tucked between vales and walls of thick fir trees, it is a picturesque location, and one of the easily accessible. During the winter times, foals play games of bravery and courage by testing the ice across the lake.
Scared Of The Elements {H... by Kaheia 07-30-2018, 11:24 AM
Marshlands
Air here hangs with a thickness of life. Everything about the Marshlands is damp, from the oozing, stank waters to the moss clinging to the gnarled trees. One of the main rivers from the Slidr Lake feeds this wetland and stretches on for miles within, twisting and turning. There are rumors that spirits linger here that have fallen in the bogs. Tread carefully, wanderer, or you may end up like many of the skeletons that rest beneath the stagnant pools.

Marshian Woods
Spilling from the wetlands to the South, a thick wood grows from the fertile soil. Trees suffocating in vine and moss create a compact and claustrophobic environment. There is beauty to be found in the natural braiding and greenery, but one must have the eye for it. Still damp and wet, hooves sink with rivulets of water filling at their feet, a darkness seems to loom. In the twilight, the Marshian Woods become difficult to navigate. The offer a natural buffer - if not deterrent - to the Southern swamp holds of Vromme.
lace & steel by Isolde 06-11-2018, 10:54 PM
Red Wood's Last Stand
Cusping the northeastern outskirts of the central region, the great Red Wood stretch towards the cloudy heaven's, much like the Bifrost, mighty and ancient guards of the Slidr River Valley. During the sunset and sunrise the forests shroud the realm in shadow due to the height, and it is not uncommon for fireflies to dance during these times. Be weary, however. The Dire Wolves call this place home, although fleeting as they may seem.
Train For Intention {Arca... by Storyteller 08-17-2018, 05:11 PM

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