Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 9.9.18 We are holding an activity check! (Read more!)

8.15.18 New and improved spotlights have arrived! Vote for your Of the Season now! (Read more!)

07.25.18 Please welcome Cinder and Agrize to the staff team!

07.24.18 Mandate updates, House leadership, and new layouts! Whaaa? (Read more!)

07.02.18 Mod auditions, SWP updates, and OTM announcements, oh my! (Read more!)

06.25.18 OTM nominations are open for July! (Read more!)

06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

Autumn Year 501 | The heat has broken, and the trees of the Valley begin their transition from emerald to citrine and rubine. The temperatures steadily drop as the progression of Autumn claims all of the Slidr River Valley and plunges it into the hallowed solstace. Snow already weightlessly falls from the sky on cold nights - especially to the North and West. The Laurel Alps and Frior Mountain Range begin the process of wrapping themselves in thick white blankets of snow, leaving the once purple snowcapped border of the continent a stark white crescendo on the horizon. To the East, the heat wave has finally broken. The staggering temperatures have fallen simply from the harsh miles of wind sweeping from the mountainous vales and into the bowl of the desert. Those huddling in the Frekr Oasis for salvation will find the nights frigid. Best light the plinth fires and stock up for the winter, for it is just around the corner.

▶︎ 10.17.18 Higurashi Kagura is now the Jarl of Grosugr!

10.15.18 Vromme is holding a House meeting! (Read more!)

10.11.18 Ambrosius is holding a grand party! All of the Valley is welcome! (Read more!)

10.06.18 The Challenge for Vromme's throne is complete! Congratulations, Bones! (Read more!)

09.17.18 Vromme's throne is once again empty! Will someone come forward to claim it? (Read more!)

09.01.18 Autumn has descended upon the Slidr River Valley and Vetr Wasteland!

06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

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Slidr Lake

The heart and life of the Slidr River Valley is the lake that breathes life into the rivers of its namesake. The Slidr Lake is a massive body of fresh water, always sparkling with life and brimming with bass and trout. Its breadth is massive and far too lengthy of a swim for even an adept land dweller to try and cross. Unlike some of its shallower fellows, the Slidr Lake ruins deep, dramatically declining from the shore so that only a couple of horse lengths off the bank offer safety. Beyond? Who knows what resides in the depths… Curious hippocampus could - and will, one may suppose - find tunnels far below the lake’s surface that feed slowly to inner chasms and more inlets (and if one ventures far enough in these subaquatic tunnels, they’ll find themselves at the Frozen Shore or the Svartr Basalts).

Serving as the central point of the Valley, it is wildly known as a neutral place that has no governing body. Those without House banners to claim as there’s may find temporary housing here until a House member happens upon them with invitations; but be warned, to live a life of solitude amplifies your chances for strife. But rest your weary traveler’s head assured that drink never abandons you at Slidr Lake. Mingle with the multitude of fauna that draw homage there, sink your teeth into the various berries that grow at its skirt, and bath in the sunlight in the treeless knolls of a small, jutting peninsula. In ancient times, there was a common belief that all arcana that fed the gods and spirits rested beneath the lake-floor here in Slidr Lake, though that myth has never been explored.

darkened dreams by Marrow Yesterday, 03:04 PM
Marshian Woods

There is a density to the air here, one that clings to travelers in a heavy veil of moisture they cannot escape. Everything about the marshlands is damp, from the oozing, stank waters to the moss that clings to the gnarled trees. A main river from the Slidr Lake feeds this wetland, stretching on for miles within, twisting and turning until it eventually pours elsewhere. There are rumors that spirits linger here, mourning over their physical bodies that had fallen victim to the bogs. Tread carefully, wanderer, or you may end up like many of the skeletons that rest beneath the stagnant pools. While the waters here may not kill you, the death that lingers below the water’s surface is enough to ward off those who do not wish to become ill.

Surrounding these marshlands, a thick wood grows from the fertile soil. Trees suffocating in vine and moss create a compact and claustrophobic environment that seem to wish ill upon the traveler. Larger fauna, like mammoths, refuse to venture within due to the congested navigation that threatens to trap them. Ancestors of the beasts are littered throughout, illustrating this evolutionary delegation. But, for those who can look past the death and overcome the less than pleasant odor, there is beauty to be found in the natural braiding and greenery. Still damp and wet, hooves sink with rivulets of water filling at their feet, a darkness seems to loom. In the twilight, the Marshian Woods become difficult to navigate, but littered with fireflies in the spring and summer. Overall, these wetland woods serve as a suffer to the Vromme Holdings just beyond.

the darkness that lurks by LaLaurie 10-18-2018, 02:21 PM
Red Wood's Last Stand

A great Red Wood stretch towards the cloudy heavens, much like the Bifrost but not to such an extreme, mighty and ancient guards of the Slidr River Valley along the eastern border just before the foothills rise into terracotta mountains and undergrowth. The juxtaposition of the woods whose bark emulates flame and the deep, clay enriched earth as the dark sod of the Valley meets the sands of Helgrind create a red bathed stain. It is sometimes referred to as “The Bleeding Heart” by those whom call the Valley home for generations. During the sunset and sunrise, the forests shroud the realm in shadow due to the height, and it is not uncommon for fireflies to dance during summer and spring. Be weary, however. The Dire Wolves call this place home, although fleeting as they may seem.

If one traverses these hundreds of square miles of forest long enough they may find old and crumbling remnants of times long past. Trade roads from eons ago cannot be seen through the overgrowth of the ferns, but the crude stone walls that had lined them from time to time still stand in resolute and lichen-laden silence, a ghost of times lost. These porous stone fences come hardly to an equine’s knees. While they may have served once as markers they are but obstacles in the path of fauna, reclaimed almost entirely by nature.

A peaceful atmosphere defines the paradisiacal Dael. A numerous array of lush foliage paint its rolling landscape with vibrant shades of greens in contrast to the stark whites of the mountains overlooking the vale. It is a haven for the tired and hungry travelers that find themselves captive of the Slidr River Valley, offering a small, refreshing pond fed by a trickling stream as much needed nourishment. Beneath the reaching branches of the expansive forest, one could find a pleasant spot to rest in solitude before their journey resumes.

to whom it may concern by Andante Yesterday, 08:42 PM

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