Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

✿ Spring Year One | After so, so long vibrant green begins to peak through the fertile mud washed in from the heights of the mountains. Buds are peaked through their baby leaves and the trees are blossoming with new emerald leaves. Fawns peek through the forests and fields and birdsong has returned to the Valley. The entirety of Slidr River Valley is open to it's people. With the rising temperatures and the increasing life, predators abound. Careful, travelers, for they lurk almost everywhere.

▶︎ 03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

01.23.18 Vromme's empty throne is taken! All hail Lilith!

01.02.18 Tryggr has a new monarch! All revere the mighty Brynja!

Character of the Month


Thread of the Month

North of Nowhere!
Ad & Aff Plotting Updates FAQ Arcana History Graphics Discord


IC Rules | Arcana | Houses & Royalty | Battle Guide | Burglary | Breeding

Up until very recently, those who could master the "Dark Arts" or "Arcana", used interchangeably depending on opinion, were viewed as heretics, heathens, and were hunted down and slaughtered. With the The Rebirth of Arcana, Fimbulvetr's new pious people have shown that they can accept and utilize these marvelous gifts once again. Now, those with Arcana hold a high esteem and are considered powerful. With breeding and the return of Arcana in the wilds of Fimbulvetr, more and more equine are finding themselves wielding these mystic arts at an exponential rate. That being said, there are still those lacking the ability. Here at Fimbulvetr you do not have to purchase items to give your character a specific magical ability. While you must purchase items to level up and start harnessing the magic, every character is free to apply at joining with a full description of their magical prowess written in their profile. Alternatively, your character does not need to have any form of arcana upon approval - it is optional! However, profiles with their Arcana left blank upon approval must later apply for their arcana in this thread after purchasing the Keystone and filling out their profile.. There are no limits to arcana currently but staff reserve the right to decline a magic if they feel it oversteps bounds. We ask you not to abuse this freedom.

Choosing Arcana

In the hopes of keeping things fair, each arcana must have one theme. You can name the magic whatever you want, or keep the generic name, but each arcana your character possesses through the leveling system must obviously correlate. For an example, your character could have shadow magic. That would mean any kind of shadow magic you can think of is viable through your leveling, be it bending, elemental, light absorption, becoming shadow, etc. Another example can be found on Evandr's profile. His arcana is essentially earth elemental, but in his higher levels he can control "earth" in its other forms like dust and lava.

That being said, you can have different arcana that do not share a "theme". You can easily have a character with healing magic and also have water elemental properties after purchasing your Keystone from the Outpost. There is currently no restriction to how many arcana magics your character has. With each arcana you purchase, another tier must be fully completed in the Arcana section of your character's profile and it must be approved by staff.


Once you've acquired the specific item needed to level up your character, they will need to post a thread in any of the boards tagging the Storyteller. Character's may or may not need outside assistance, depending upon what quest or task is given to them. If they successfully complete their task, they will be automatically boosted to the next level. Bear in mind, any quest that fails to have a response within seven (7) days time will be marked as a failure, and a new quest will have to be completed. You would also need to post the following items OOCly with your IC post so that we staff can distribute appropriately.

[b]Name:[/b] Character's Name
[b]Link to Profile:[/b] Your Arcana system will need to be filled out in its entirety, showing what your character will achieve with each level.
[b]Item(s):[/b] Arcana Endowment, Tier Up, Arcana Enlightening, etc
[b]Requirements:[/b] Links to applicable requirement threads There are four (4) levels to the Arcana system, and each time a character completes a quest they are allowed to upgrade one arcana.

Apprentice: Just budding with the arcana. Cannot be used in the duration of several posts (arcana conjures and falls in one post). Small amounts of arcana, still foreign and strange. Can be used as minor distractions. 5 Posts required and complete “Arcana’s Endowment” Quest Successfully.

Adept: Characters are starting to get the hang of it. Their powers can now last up to two-three posts in duration. Can be utilized as distractions, and can cause minor injuries. To upgrade, you need 25 posts and “Arcana Enlivening” Quest completed successfully, and complete four (4) of the requirements:

a. Participate in a Site Event b. Assist two (2) equine in the Bifrost or Helgrind if Exiled.
c. Join a House
d. 'Claim' a Character for your House
e. Purchase three (3) items from Fimbulvetr Outpost
f. Practice with your magic in a post consisting of 700 words.
g. Participate in a battle.

Master: Characters have gained so much control over their arcana they can now use it as a weapon (with victim RPer’s consent). There is no limit to post duration. 50 posts required and “Arcana Animating” Quest completed successfully, and complete six (6) of the requirements:

a. Participate in three (3) Site Events
b. Observe/Participate in an Exiling
c. Assist five (5) equines in the Bifrost or Helgrind if Exile.
d. Save a character's life.
e. Claim three (3) characters for your House.
f. Meet a Royal/the Warden
g. Have a rank of Kingsmen or above
h. Practice with your magic in three (3) posts consisting of 700 words
i. Purchase seven (7) items from Fimbulvetr Outpost. j. Win in a battle while using your arcana in some way.

Virtuoso: Reserved for Spiritborns or those who have won drops in SWPs, these individuals can tap into a special tier of arcana others cannot. Their arcana skills are intimidating, and their showmanship astounding. They wield true weapons, or the greatest of blessings. 100 posts required, “Arcana Awakening” Quest completed successfully, and complete seven (7) of the requirements:

a. Participate in five (5) Site Events
b. Observe/Participate in two (2) Exilings
c. Meet three (3) Royals/the Warden
d. Save two (2) character's lives.
e. Claim five (5) characters for your House.
f. Have a rank of Kingsmen or above.
g. Assist ten (10) equine in the Bifrost or Helgrind if Exile.
h. Practice your magic in five (5) posts consisting of 700 words or more.
i. Purchase twelve (12) items from Fimbulvetr Outpost.
j. Win in two (2) battles using your arcana in some way.

Adding Arcana

With all that being said, characters accepted without their Arcana filled out must purchase the Keystone and fill out the below application to acquire their Arcana and begin their journey.
[b]Name[/b] Name of the character
[b]Link to Profile:[/b] Link
[b]Items Being Used:[/b] Which items you're using and which account they are on must be stated.
After your new Arcana purchased with the Keystone is approved, you have seven (7) days to post a thread with your character discovering this new magic.

Hosted by isoldehn. Powered by MyBB, © 2002-2018 MyBB Group. Skin by Eshye.