Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

✿ Spring Year One | After so, so long vibrant green begins to peak through the fertile mud washed in from the heights of the mountains. Buds are peaked through their baby leaves and the trees are blossoming with new emerald leaves. Fawns peek through the forests and fields and birdsong has returned to the Valley. The entirety of Slidr River Valley is open to it's people. With the rising temperatures and the increasing life, predators abound. Careful, travelers, for they lurk almost everywhere.

▶︎ 05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

Character of the Month


Thread of the Month

The Amethyst Cave!
Ad & Aff Plotting Updates FAQ Arcana History Graphics Discord


"In this whole wide wicked world, the only thing you have to be afraid of is me"

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The deepest of black covers the frame of this spanish built beauty. Hinted in deep green hues of blue tinted nature, the sun barely makes this coat shine. It is abysmal, like the void when the stars hide in the night sky. Long tresses of ebony hair flow from a well developed neck; strong, powerful, nicely corded muscle ripple under her skin. And yet, despite this, the witch holds a femininity--perhaps one of her greatest weapons. Beneath the hide of starless skies, lies a woman in truth.

Her eyes tell the tales of ages past; the only doorway to her true self. They have changed with time, color and shape, but never lack that which she is...old. They are the window to the aged soul deep in the bones of this creature. Yellow, silver, and deepest black are the three most prominent. Upon entering the lands of fimbulvetr , golden yellow they chose.

Upon her head sits two horns. Long, slightly curved to suggest a crescent shape. Black they are in nature, but as her magic grew they glowed a soft hue of blue--once these protrusions absorbed light from the world. Now they are but weapons in disguise of fashionable decoration. Make no mistake, they are as sharp as her wit.

Her feet are cloven like that of her kind, and the tail that comes from her curvaceous hind quarters is elongated and lion-like; the hair upon her tail as soft as the tresses along her neck. Frequented upon her body is strands of silver or gold; the pendant of a cross upside down upon thin glinting chain, and deep crimson roses placed perfectly in line behind an ear.

Selfish & Determined & Patient & Arrogant & Romantic & Sensual & Volatile

These are just the tip of what the creature Lilith is.

Perhaps above all else, patience is the one trait that stands out the most. She is able and even willing to wait a great deal of time, until the perfect moment, to enact. Many have considered her inaction as complacency, perhaps even seeing her as loosing the touch that one made her such a feared force. But know this, Lilith does everything with a purpose. From the tiniest, minuscule tasks to the grandiose toppling of nations, the Witch planned it all. Her foresight is almost perfect, even with out the magic once used to aide in her en-devours. Call it a sixth sense, or acute instinct if you will.

Anger boils in her veins, and the woman has a temper out of legend itself. While not easily pushed to such an explosive display of said emotion, Lilith is a slow burn. When the fuse runs out, no one is safe. She is a witch at heart, serving the devout shadows of old, chaos in it's most raw form and state. Pressing these matters upon her daughters was the first and foremost of her plan in motherhood--though much of this was only pressed upon one. Even her children were not spared from such outbursts from time to time.

Cocky, she holds herself above everything and everyone. Even in her weakened state in these lands, Lilith has seen too much to give a single fuck about the state or worries of others.

All you need to know is there upon her lips. A story waiting to be told, if one is curious enough to ask.
Umbrakenetic: this is the core Lilith's magic, her 'signature' if you will. Umbrakensis is best explained as the manipulation of shadows and darkness--those who wield this ability can cause the dark to take solid form, to disappear and become one with it, to blind others, to latch on to objects; the only limit is their imagination. Since arriving in the world of Fim, her abilities have waned--as they had been doing so upon the arrival of her firstborn granddaughter whom siphons her 'force' from the matriarch.

Tier 1: In the begining, as it is common with all shadow-benders, she can barely make them cover her body. They appear like tendrils along her skin, and Lilith cannot hold their control for long periods of time. In this stage, she is likely to use it as a stealth mechanism rather than a weapon.

Tier 2: After a time, she can begin to weaponize the dark. Soon the tendrils form shapes and listen to her commands with little kick-back. She now can grasp objects and move objects with them. In the dark she becomes invisible. Weaponizing the dark often leaves her exhausted for days after.

Tier 3: Complete mastery; Lilith has reached almost limitless possibilities with her shadow-connection. From forming wings to carry her in flight to crushing bodies between two solid blocks of dark shapes to stitching wounds--she is a force to be reckoned with, and never crossed.

Tier 4: Lord help you all if this ever happens. In this stage, Lilith has become 'one' with her dark god The Shadow and it becomes unclear where 'lilith' ends and "the shadow' begins. Reaching near god-like levels of control and power, Lilith can physically become the dark and travel across long distances within this form. No longer does she tire from the use of magic, and she draws energy from the lack of light. In this stage, she can absorb the light from rooms and areas to conceal it within her horns.

Ref by Elegant-Tragedy
ooc N A K I
posts1 view all
rank Nonpartisan
age & season 15 Autumn ☁
species Equine
height 16hh
sex Mare
mate None
status Offline
crystals 10

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