Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

✿ Spring Year One | After so, so long vibrant green begins to peak through the fertile mud washed in from the heights of the mountains. Buds are peaked through their baby leaves and the trees are blossoming with new emerald leaves. Fawns peek through the forests and fields and birdsong has returned to the Valley. The entirety of Slidr River Valley is open to it's people. With the rising temperatures and the increasing life, predators abound. Careful, travelers, for they lurk almost everywhere.

▶︎ 06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

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Tryggr Holdings

Far west, away from the center of Slidr River Valley, a lonely mountain rests within a nest of deep forest. Here, the Tryggr House has laid claim, stealing this portion of land from the Ambrosius in ancient history. Through rivers and precarious trails one can find themselves stumbling into the dark, almost alive, forest of Tryggr. Fauna from deer to boars are constantly shifting and moving through the trees, giving the old oak and fir a quiver of life that is ominous but mesmerizing.

Ruled by: Brynja

Founded by Dehaan, an outcropping high upon the mountain serves as the home of Tryggr royalty. Old, decrepit, and crumbling walls of rock long forgotten rest, covered in vine and moss, remain from times long past. Thin streams and rivers fall from the snowy top, rushing along the rock and loose soil and tumbling down into the commons far below. It is mostly impossible to traverse further past the ruins in which the Tryggr call home, but it has not stopped the winged from trying. Some rumor that griffins bones hide in those peaks.

Governed by: Andante
Do you feel like a young ... by Andante 06-16-2018, 05:01 PM
Along the mountainside, a river that cuts through the Gras territories in Vromme lacerates the thick wood of Tryggr. Brekka stands around it, a series of heavily wooded levels create a natural "staircase" along the northern side of the mountain. The ground is loose here, and prone to small-scale landslides if one is not careful, but those of Tryggr master the grounds quickly - for they must. Here, more of the collapsed cave entries seen in the Hillside litter these lands, a series of three encircling on particular 'shelf' near the center of the realm.

Governed by: Vacant

The front lines, and the base of the Berg-risi Mountain, Skreppa sits upon a small lake - far smaller than the great lake of the Central Territories - that is fed from all of the falls and rivers in Tryggr. Encasing the lake in a thick blanket is a shadowy forest of fir and oak, standing great and tall. Beneath the blanket of the trees not much grows in lines of vegetation save for moss along jutting rocks. Despite the fear that the House exudes, there is an eerie calm to the lake and forest.

Common Grounds

A sweet escape to your em... by Andante 05-19-2018, 11:00 PM

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