Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 06.10.18 A much needed (brief) update has been posted. (Read more!)

03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

✿ Spring Year One | After so, so long vibrant green begins to peak through the fertile mud washed in from the heights of the mountains. Buds are peaked through their baby leaves and the trees are blossoming with new emerald leaves. Fawns peek through the forests and fields and birdsong has returned to the Valley. The entirety of Slidr River Valley is open to it's people. With the rising temperatures and the increasing life, predators abound. Careful, travelers, for they lurk almost everywhere.

▶︎ 06.14.18 SWP alert! The gory remains of killings litter the Red Wood's Last Stand. What could this mean for the Valley? Read more!

05.15.18 Vromme's throne has been claimed! All hail Geminus!

04.28.18 Vromme's throne is empty and needs a new Sovereign! (Read more!)

04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

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Vromme Holdings
The House of Vromme has established themselves in the upper lowlands of Slidr River Valley, a moist and sentient region. While a musky stench may linger in the air, there is an abundance of fresh vegetation and easy water access to all of the inhabitants. It is, perhaps, the easiest of the land to live within simply due to the availability of food and drink. During the rainy seasons it is not uncommon for this land to swell with over exposure to the elements, and bleed with excess water for weeks upon a time.

With privilege comes the highest grounds. The royals of the Vromme House reside within Eng, a lush and verdant set of knolls speckled with bogs. Deep within the stagnant and putrid pools, the lingering remains of death can be seen. Yet, do not allow this to sway you, as the blades are sweet and the grounds fertile. They must be, to suit the head of the House. It backs the Slidr River Valley as the Southern Most region, coming to natural rock cliffs that just straight from the ground and skyward. Clouds linger so lowly it is impossible to see where these natural rock walls end, but they offer quite the backdrop of any Vromme ceremonies, as they too are moss laden, vine covered, and nested upon by all local avian species.

Governed by: Geminus
Tomorrow there'll be more... by Davaros 05-20-2018, 01:16 PM
Home to the largest river within Vromme Holdings, Grosugr is wetter than most of the other areas in the kingdom. The footing always has a slickness to it unfitting for quick gallops, but the grasses grow tall and strong, and even at times over the heads of the equine. It's hard to see the trailing rivers and springs that feed off of the Grosugr river save for the areas where the grass breaks. There seems to be no escape from the mud either except for when it freezes in the Winder, and those who live here must welcome the constant filth. But the wise crane and loon love to make this river hold their home, and fill the atmos with their beautiful cries.

Governed by: Vacant

Every kingdom needs a common ground, and Eybarmr lends this purpose to the people of Vromme. Low into the larger ponds of the moist region, cattails reach high to the chest of an average equine in this social area as they line each and every water ediface within the realm. A few trees dot here and there to offer shade from the sun when desired, and bushes spring along the marshes offering sweet, red berries for a quick snack. From here, you can see almost every mountain within Slidr River Valley, and is arguably the most ideal of lands to strategize from. It is, however, the most unsafe of the Vromme holds. The grasses are at their shortest here, while still tall, but coyotes and wolves use the rich natural perfume and high blades to tail their prey with ease.

Common Grounds

| the shape of water by Davaros 03-14-2018, 05:28 PM

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