Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 03.27.18 Several OOC actions can now be redeemed for crystals! (Read more!)

03.21.18 The Slidr River Valley now has a (wip) map! (Find it here!)

03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

✿ Spring Year One | After so, so long vibrant green begins to peak through the fertile mud washed in from the heights of the mountains. Buds are peaked through their baby leaves and the trees are blossoming with new emerald leaves. Fawns peek through the forests and fields and birdsong has returned to the Valley. The entirety of Slidr River Valley is open to it's people. With the rising temperatures and the increasing life, predators abound. Careful, travelers, for they lurk almost everywhere.

▶︎ 04.07.18 Strange forces awaken in the territories! What ever could have caused them? Ambrosius, Vromme, Tryggr, and Exiles. And Andante takes the Tryggr throne!

03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

01.23.18 Vromme's empty throne is taken! All hail Lilith!

01.02.18 Tryggr has a new monarch! All revere the mighty Brynja!

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Svartr Lands
Finally exiting the wastelands, the ground grows dark with volcanic presence, mixing with the golden sands of the Vetr Waseland for several miles. This transition is a flag of finality: you've made it, it says quietly. Sturdy grass speckles the inclined land, still as bitter and tough as the Helgrind counterparts but can anyone complain? If adventured enough, you can find the bubbling lava pools plaguing these lands of Svatr. They leak down from the Skali Mountain's intricate underground river systems, but no exile would recommend swimming in those molten streams. It is here the Exiles make their home, and it is here you will find the Oasis of the Warden.

Frekr Oasis
A beautiful gemstone in the farthest reach of the beyond, the Oasis is the Warden's domain, where the castaways claim their home. Here, water and food are aplenty, though its dispersal depends entirely on their leader. The grounds are dark and rich from the volcanic presence, with naturally cleaned waters in the oasis and supple, moist vegetation to feast on. A small cluster of palms and fronds grow around the oasis, encasing it in a natural abode to offer shade and shelter. It is also in the foothills of the mountain, so the terrain is uneven, with jutting pillars and drastic drop offs, offering perfect locations for meetings, or arenas. The only predator here that the herd must watch for are bear coming from the mountains looking for a filling meal, or the exiles themselves.

Governed by Evandr
| look upon me and despai... by Evandr 02-14-2018, 08:41 PM
Lagr Saer
The furthest east of the continent is Lagr Saer. Another gemstone outside of the Oasis, this realm is filled with fresh vegetation and walled in by great, misty volcanic mountains much like those in Ambrosius. If one ventures far enough, they come to vast drop-offs that stretch on for miles that plummet into raging rivers. An eternal smoke lingers here, hiding the contents beyond the next ravine. There have been generations of rumors that it is the land of the dragons, for scales are sometimes found of gunmetal luster, but most argue they are not sizable enough for such beasts. When the oasis becomes crowded, this windy, serene mountain foothill serves as another getaway for the exiles.
Common Grounds.


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