Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

✿ Spring Year One | After so, so long vibrant green begins to peak through the fertile mud washed in from the heights of the mountains. Buds are peaked through their baby leaves and the trees are blossoming with new emerald leaves. Fawns peek through the forests and fields and birdsong has returned to the Valley. The entirety of Slidr River Valley is open to it's people. With the rising temperatures and the increasing life, predators abound. Careful, travelers, for they lurk almost everywhere.

▶︎ 03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

01.23.18 Vromme's empty throne is taken! All hail Lilith!

01.02.18 Tryggr has a new monarch! All revere the mighty Brynja!

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North of Nowhere!
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A land of clay valleys and jutting, alarming inclines, Helgrind is the gateway to the home of the outcasts. All exiles find themselves here after their descent into the beyond, and it is here you hope to find companionship. Without aid, it is easy to get disoriented after the last of the Point disappears from view. The further east one travels, the less and less do they find those bitter blades of grass, and even littler the nearly naked, sun-bleached trees. At night the temperatures plummet and the winds lash with icy whips, and during the day they are stifling, almost suffocating. If the elements do not kill you, perhaps the locals will.

Vetr Wasteland
Deeper into the beyond, a large wasteland of dark red sands keeps castaways from the Oasis and the Warden. There is no life here, and the journey takes several days to traverse. Here the elements are harsher than in Helgrind, where you may find sparse food and sparser water. But the Vetr Wasteland? Lower your head, and keep moving, traveler. Death awaits any who may tarry or get lost. It's best to keep your wits about you, for the dunes are ever changing in the sweeping winds, and they all look so very much alike to the deliriously famished. All that is gold truly does not glitter, for these gilded sands are not your friend.

Svartr Lands
Finally exiting the wastelands, the ground grows dark with volcanic presence, mixing with the golden sands of the Vetr Waseland for several miles. This transition is a flag of finality: you've made it, it says quietly. Sturdy grass speckles the inclined land, still as bitter and tough as the Helgrind counterparts but can anyone complain? If adventured enough, you can find the bubbling lava pools plaguing these lands of Svatr. They leak down from the Skali Mountain's intricate underground river systems, but no exile would recommend swimming in those molten streams. It is here the Exiles make their home, and it is here you will find the Oasis of the Warden.

The Warden: Evandr
| look upon me and despai... by Evandr 02-14-2018, 08:41 PM
Skali Mountains
The colossi of castaways, this volcanic system of mountains stretches high and far. Though the soil is fertile, many have a hard time finding sustenance here. Bubbles of lava creep through cracks and crevices, dripping out and running down the mountainside like weeping tears. Anything that manages to grow here will, inevitably, burn. There is not much to find here save for adventure for the robust of mind and heart. Who knows what truly hides beneath the rocky surface, and what possibly could be carved out by the lava from within.

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