Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

▶︎ 03.12.18 Fim has some new staff! Congratulate Briallu and Randalin next time you seen them! (Read more!)

03.05.18 Moderator auditions are upon us! Think you can benefit Fim as a staff member? (Read more!)

02.28.18 Clarifications have been made to the "How To Join" section of the guide book, and OTMs have been announced! (Read More!)

02.25.18 OTM voting has opened! Select your winners today! (Read more!)

02.21.18 OTM nominations are open! (Read more!)

02.14.18 Happy Valentine's Day everyone! Fim is announcing Auditions for the Ambrosius Sovereign and a new Spiritborne! (Read more!)

02.13.18 "Kcsssh, Houston, we're ready for landing..." You heard it! The new Fim is open! (Read more!)

✿ Spring Year One | After so, so long vibrant green begins to peak through the fertile mud washed in from the heights of the mountains. Buds are peaked through their baby leaves and the trees are blossoming with new emerald leaves. Fawns peek through the forests and fields and birdsong has returned to the Valley. The entirety of Slidr River Valley is open to it's people. With the rising temperatures and the increasing life, predators abound. Careful, travelers, for they lurk almost everywhere.

▶︎ 03.13.18 An Ambrosius Sovereign rises; long live Caelian!

02.15.18 An aurora borealis is shining at Smár Lake! Check it out!

01.23.18 Vromme's empty throne is taken! All hail Lilith!

01.02.18 Tryggr has a new monarch! All revere the mighty Brynja!

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þreklauss Ravine
Castaways and house members alike know the ravine for it's finality of the Slidr River Valley. Here you begin to enter the outcast lands, abandoned in their birth. Treacherous, the grounds may crumble beneath hooves of the aloof traveler who is not carefyl. Hawks and scavengers feed here, as small game is abundant. The foliage here are sturdy, and the grounds dry. It is not entirely uncommon for Valley dwellers to see Exiles lingering on the other side of the Ravine, or vice versa. But dare you not jump, for the width of the river is to high and the rapids below sweeping and consuming.

Ginnregin Rapids
If there is a ravine, there has to be rapids. Having sank into the great valley over several hundred years, these rapids are dangerous to the unlucky swept up in their current. There is little room to traverse about them, with small hills rolling down from the forests and ravine to the narrow purchase of rocky ground besides them. When the Springs are heavy with rain and the snows of Winter melt, the rapids engorge and grow muddled and dark, slowly climbing up the ravine walls. Even when in surrounding territories you can hear their mighty roar of the mightiest of the Valley's rivers.
| way down below by Evandr 03-13-2018, 11:54 PM
Hœttr Staircase
Exiles banished to the wastes must climb the great staircase to the eastern lands beyond. Death hangs in the air, and it is almost enough of a punishment to send a horse up these natural steps. They are narrow, hardly suitable for equine hooves of any sort, and the pitch can become so intense it could quite well be impossible for certain breadth of equine. To add to the danger, puma and scavenger birds alike know to wait along the rocky cliff sides. Many have toppled to their demise, falling into the rapids below, while others still have grown so weak the predators have no trouble taking down their kill. Always watch your step on these terra cotta stairs, and be quick as one can when crossing.

The Point of No Return
Equine and their predators alike do not wish to reach the Point. Here, your only way down is the staircase, where surely justice will chase you back up, or you can cross the bridge to the wastes beyond. Clouds and mist roll atop this frigid, dry bluffs. It is a desolate realm, sullied with the songs of a thousand sorrows. Bitter grasses grow in clumps and offer no nutritional value save to fill a stomach. Paths from the staircase and the wastes have been worn into the stone, making them at times sleek, almost elegant. But, can beauty be found in eternal punishment?

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